Post by logalog on May 5, 2011 13:23:01 GMT -5
The government of Truane's Star has hired you to carry out a preliminary exploration of a newly
discovered planet. You are to journey by starliner to Volturnus and map as much of the planet as possible. The government is especially interested in contacting and studying any intelligent races living on the planet. If you meet an intelligent race, you are to make friendly contact and learn as much about them as possible.
The first expedition to Volturnus disappeared without trace as soon as it entered the Zebulon
system. If possible, you are to locate and rescue any survivors of this mission.
As you boarded the starliner that would take you to Volturnus, the steward gave you an interior plan of the starship and urged you to study it carefully. He also searched your luggage and placed all weapons and power packs in the weapons locker. His assistant placed your other heavy gear, such as the military skein-quits given to you by the government of Truane's Star, in the cargo hold. The only items you were allowed to take to your tiny cabins were your non-weapon tool kits.
During your journey, you have toured the area of the ship not shown on the map. It contains
recreation areas, the observation dome, the galley, the first class living quarters, and fuel storage. There is nothing else of interest in that area.
In the event you must evacuate ship, you have been instructed to proceed immediately to the escape bay, where two of the Serena Dawn's lifeboats are stored. Each lifeboat holds up to eight persons. If it becomes necessary to use the lifeboats, you have been instructed not to open the hatch until all persons using the lifeboat are assembled and ready to enter it. This is because the lifeboats automatically launch one minute after the hatch is opened. They then seek the nearest inhabitable planet and land in the first safe spot.
discovered planet. You are to journey by starliner to Volturnus and map as much of the planet as possible. The government is especially interested in contacting and studying any intelligent races living on the planet. If you meet an intelligent race, you are to make friendly contact and learn as much about them as possible.
The first expedition to Volturnus disappeared without trace as soon as it entered the Zebulon
system. If possible, you are to locate and rescue any survivors of this mission.
As you boarded the starliner that would take you to Volturnus, the steward gave you an interior plan of the starship and urged you to study it carefully. He also searched your luggage and placed all weapons and power packs in the weapons locker. His assistant placed your other heavy gear, such as the military skein-quits given to you by the government of Truane's Star, in the cargo hold. The only items you were allowed to take to your tiny cabins were your non-weapon tool kits.
During your journey, you have toured the area of the ship not shown on the map. It contains
recreation areas, the observation dome, the galley, the first class living quarters, and fuel storage. There is nothing else of interest in that area.
In the event you must evacuate ship, you have been instructed to proceed immediately to the escape bay, where two of the Serena Dawn's lifeboats are stored. Each lifeboat holds up to eight persons. If it becomes necessary to use the lifeboats, you have been instructed not to open the hatch until all persons using the lifeboat are assembled and ready to enter it. This is because the lifeboats automatically launch one minute after the hatch is opened. They then seek the nearest inhabitable planet and land in the first safe spot.